0 fps
AUTOPLAY
F
IR:OFF
loading:/ oculartv2/neanderthal-palette
CAVE CONTROLS
stop:float
camera:off
IR Sensor
Invert
Red tint pulse
Invert Fire
Speed Ref RPM
100
IR Threshold
128
Pulses / Rev
1
RPM Gain ×
0.10
Tach
—
Fire LEDs Needed
2
Fire Cooldown (ms)
1500
Fire Baseline
60
Fire Reading
0/5
Fire Channels
Capture / Replay
● Record Data
▶ Load synced clip
Load video
Load data
Sync Offset (ms)
-1760
Video X
39
Video Y
31
Player X (stage)
1491
Player Y (stage)
323
Video Rotation
7
Video Scale
1.45
Skew X (perspective)
0
Skew Y (perspective)
0
Box Skew X (player+buttons)
0
Box Skew Y (player+buttons)
0
Copy video coords
Exit Replay → Live
Video Colour / Levels
Black point
21
White point
255
Gamma
1.07
Brightness
1.27
Contrast
1.12
Saturation
1.12
Reset colour
Copy colour settings
Piston Bar
Enabled
Length
2.20
Thickness
0.09
Offset X
0.00
Offset Y
0.35
Offset Z
0.05
Rock
0.18
Anchor Row
12
Anchor Col
7
Flywheel Drive
Enabled
Reverse
Free Spin (steady)
Follow video
Spin RPM
50
Pos X
0.72
Pos Y
0.72
Radius
0.10
Attach X
0.52
Attach Y
0.52
Rock Px
16
Rod Length
0.40
Mechanism Speed ×
1.0
Rock Deg
1.4
Drive-Train Linkage
Style
Body link (single rod)
Engine bank (pistons per limb)
Gantry (rigid plotter)
Orthogonal (stretch)
Crank-rocker arms
Single rod
Part labels
Draw in front
Layer Depth
10
Plant feet (lock lower legs)
Rig Rot X
-31
Rig Rot Y
15
Rig Rot Z
-3
Rail Width ×W
0.30
Rail Height ×H
0.15
Crank Radius ×R
0.27
Conn-Rod ×R
2.59
Rocker ×R
1.00
Bearing X ×R
2.20
Bearing Spread ×R
0.95
Bar Thickness
0.57
Joint Thickness
0.28
Rod Tilt
-3.0
Screw Rod (Rod 3)
Screw Turns
1.5
Rot X
14
Rot Y
26
Rot Z
-4
Scale X (length)
1.30
Scale Y
1.00
Scale Z (thickness)
1.00
Screw Size (on-canvas)
2.45
Offset X
0.18
Offset Y
0.04
Offset Z (depth)
0.00
Thread through cape
Behind-cape screw
Behind Off X
-245
Behind Off Y
2
Behind Size
0.30
Pierce Center
0.60
Pierce Span
0.30
Support Pole
Enabled (flywheel mounts on pole)
Link top to video (auto scale)
Pos X
0.66
Pos Y
0.81
Scale
0.56
Rotation
5
Neanderthal
Hide
Animate Bias
Depth
10
Front Split
0.62
Paint Bias
0
Draw Layer
16
Brush Size
8
Paint Brightness
1.00
Draw Speed
566
UV X
963
UV Y
1080
Target Y
520
Scale
2.84
Mask
1.80
Mask X
0.00
Mask Y
0.00
Rot X
0.00
Rot Y
0.00
Rot Z
0.00
Body
Scale
0.34
Offset X
0.00
Offset Y
-0.02
Offset Z
0.14
Rot X
-0.01
Rot Y
-0.07
Rot Z
-0.26
Torso Hair
Enabled
Strands %
0.1
Length
0.28
Width
0.015
Segments
20
Root Y
0.00
Stiffness
0.00
Resistance
0.04
Gravity
20.0
Noise
5.00
Length Var
2.63
Shoulder Cape
Enabled
Auto-Turn
Width
0.95
Length
3.34
Back Offset
-0.38
Stiffness
0.13
Damping
0.48
Gravity
12.1
Wind
5.00
Wind Speed
5.00
Sway
1.00
Position X
0.11
Position Y
0.00
Position Z
-0.07
Rotation X
47
Rotation Y
9
Rotation Z
-10
Cape Head (Sabertooth)
Enabled
Grid Mode
Flip Horizontal
Flip Vertical
Anchor Row
19
Anchor Col
7
FPS
24
Scale
1.46
Rotation X
-18
Rotation Y
2
Rotation Z
-126
Offset X
-0.06
Offset Y
-0.39
Offset Z
-0.36
Cape Claws
Grid Mode
Depth Shadow (Head, Claws, Cape, Body)
Enabled
Opacity
0.97
Offset X
0.00
Offset Y
0.01
Spread
1.00
Ambient Occlusion (3D)
Enabled
Radius
0.43
Thickness
0.65
Scale
3.00
Blend
1.22
Blur
Amount
0.0
Neanderthal
Cape
Left Arm
Right Arm
Left Leg
Right Leg
Cape Head
Claws
Hair
Depth Tint
Colour
Left Arm
0.82
Left Leg
0.69
Claw 1
0.54
Cave Firelight
Enabled
Per-Layer
Colour
Intensity
0.18
Speed
1.00
Warmth
0.25
Wormhole Pull
Enabled
Speed
0.41
Zoom
1.10
Fade
0.04
Swirl
0
Fire Pit
Fire triggered
Show fire pit
Plane (parallax layer)
plane_007
X (px from left)
694
Y (px up from bottom)
-288
Scale
0.93
Anim FPS
24
Fire Sequence (triggered on F)
Enable
X offset (from pit)
-19
Y offset (from pit)
242
Z offset (plane)
-3
Scale (× pit)
1.46
Anim FPS
24
Trigger fire (test)
Sound Levels
Draw sound
Draw Volume
2.97
Fire sound
Fire Volume
0.70
Fire Fade
0.25
Atmosphere
0.06
Gears (max, ×RPM)
0.25
Gear Pitch
0.26
Neanderthal Head
Frame Scale
0.38
Head Size
0.65
Offset X
0.02
Offset Y
-0.15
Offset Z
-0.06
Rot X
0.64
Rot Y
-0.20
Rot Z
-0.05
Hands
R Rot X
3.14
R Rot Y
0.00
R Rot Z
0.00
L Rot X
-1.18
L Rot Y
0.00
L Rot Z
0.00
R Paint Offset X
0
R Paint Offset Y
0
R Paint Offset Z
0
L Paint Offset X
0
L Paint Offset Y
0
L Paint Offset Z
0
Hip Bone
Scale
1.27
Offset X
-0.02
Offset Y
-0.06
Offset Z
0.00
Rot X
13
Rot Y
8
Rot Z
-2
Back Tendon (→ right arm)
Enabled
Stretch
1.43
Region Radius
0.69
Falloff
0.8
Anchor X
0.96
Anchor Y
0.20
Anchor Z
0.98
Arm Point
0.32
Arm Spread
1.50
Hip Tendon (→ both upper legs)
Enabled
Stretch
1.50
Region Radius
0.89
Falloff
3.0
Anchor X (mirrored)
1.00
Anchor Y
-0.42
Anchor Z
0.00
Leg Point
0.94
Leg Spread
1.50
Feet
Leg Length ×
1.00
Hide feet
L X
-0.22
L Y
-0.04
L Z
0.06
R X
0.33
R Y
-0.08
R Z
-0.04
Foot Sprites
L Scale
0.42
L Offset X
-0.14
L Offset Y
0.14
L Offset Z
-0.05
L Rot X
-0.01
L Rot Y
-0.07
L Rot Z
0.11
R Scale
0.32
R Offset X
0.00
R Offset Y
0.00
R Offset Z
0.02
R Rot X
0.00
R Rot Y
0.00
R Rot Z
0.00
Arm Reach
X
1.35
Y
1.75
Z
1.45
Spread
0.88
Tail
Grid Mode
Anchor Row
6
Anchor Col
12
Front Segments
4
Length
0.37
Curve
7.73
Start Angle
4.80
Rotation
1.18
Width
0.20
Segments
16
Speed
1.44
Distortion
2.37
Intensity
3.00
Offset X
0.05
Offset Y
0.01
Offset Z
0.00
Rot X
2.03
Rot Y
-2.51
Rot Z
1.35
Paint
Fade Rate
0.031
Z Spread
2
Focal Plane
Front Plane
0
Scene Framing
Offset X
20
Offset Y
-65
Zoom
0.98
Float Motion
Speed
0
Travel
0
Depth
0
Camera Rig
Travel
0
Jitter
0
Parallax Depth
Pos Depth
0
Rot Depth
0
Scale Depth
0
Surface Composite
Warp
0
View
Rot X
0
Rot Y
0
Debug Probe
Show Dot
X UV
1100
Y UV
520
Depth
18
Hand Debug
Left Hand
Left X
860
Left Y
560
Left Depth
18
Right Hand
Right X
1080
Right Y
520
Right Depth
18
POST FX
Brightness
0.98
Contrast
1.22
Saturation
1.17
Hue
0
Blur
0.0
Sepia
0.00
Vignette
0.00
reset